![]() But you can't actually do it on all stages. ![]() One of the key things in this game is that there is a level skip that you can purchase if you have enough money and you die 3 times. The naming convention is kind of weird, but basically the letters and numbers that follow the stage indicate the branches that wer taken to get to that stage, except I started using 1 and 2 instead of A and B. They are in Dropbox and are located here. I have save files for every single stage in this game, so you can just copy a file into your hammerfight save folder and load up the stage. It kind of gives you an idea of the difference in suicide vs. Here is also a spreadsheet that, although outdated, lists the times I got for individual levels (measured from the level overview screen that says the level name, until the results screen fades in completely). Here is a google doc containing pretty much everything I've found out about the game so far including descriptions of every single level and branch. I've been working on doing an any% run of this game and decided it was time to share my research with everyone and maybe generate some interest in running it. Also, the level skip mechanic and variety of weapons makes for interesting route planning. From a running perspective, I think it is interesting because of the loose-nature of the physics-based gameplay meaning you have to react very dynamically to what is going on. This game is fun because SMASHING THINGS. You can get it on Steam for pretty cheap right now. It is in English, but it was released in 2009 by a Russian game company. Hammerfight is a 2D, physics based game where you control a flying ship with a weapon attached to it, and smash the everloving crap out of things (usually, other ships). Following that, Relish Games and Ryan Gordon released the source code of their versions of the engine under the zlib free software license in August/September 2011.EDIT: All info is now in the Knowledge Base Gordon ported the game and the underlying game engine, Haaf's Game Engine (HGE), to Linux and Mac OS X. Haaf's Game Engine: open-sourced įor the bundle, Ryan C. In 2011 the game became part of the successful third Humble Indie Bundle. The game was initially released by Kranx Productions and 1C for Windows only. The game was developed by Konstantin Koshutin in 2009. Two weapons can be used simultaneously, and a player can experiment with different weights and types to find a pair of weapons that complement each other, or the player's play style. Weapon type must also be taken into consideration, with blades more effective against unarmored crafts, and heavier blunt weapons causing more damage to armor. Keeping the weapon spinning, getting it to solidly connect with foes, and avoiding their own weapons and other threats is one of the main challenges of the game. By moving the vehicle in circles, it is possible to swing the weapon in circles. The equipped weapon is connected to the player's hovering vehicle, and has physically realistic inertia. ![]() The game also contains a few different play modes, such as a hunt on worms or a Hammerball game. To be a slow, but well-armored powerhouse using hammers or maces to deliver slow, but crushing blows, or a nimble, but poorly protected sword-wielder, delivering quick, but weak attacks, is entirely up to the player. ![]() The different weapon types offer a certain variety. ![]() The demo release had six main types of weapons - four melee and two ranged. In the physics-based gameplay, the player swings large melee weapons and relies on centripetal force to give the object enough kinetic energy to destroy enemies. In battle, a man recognizes the player as the son of a friend, and together they plot the downfall of the Emperor who ordered the destruction of the Gaiars. As the player is discovered to be the last living human Gaiar, he is forced to battle in the arena. When the player's tribe is destroyed, he is taken prisoner and turned into a slave. The player is a member of a tribe called the Gaiars, a strong race who have battled with large bugs to survive. It was re-released as a cross-platform game in the third Humble Indie Bundle in 2011, at which time the underlying engine, Haaf's Game Engine was made cross-platform and open-sourced. Hammerfight, previously known as Hammerfall, is a 2-dimensional physics-based video game published by Kranx Productions and 1C for Windows in 2009. Hammerfight screenshot showing one of the later levels. ![]()
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