I recommend using the Always Open Traders mod from KhaineGB, this way you can still buy/sell receive and turn in quests at night. Traders themselves are still invincible to player and entity attacks so even if the building is destroyed the traders "should" be fine. If you need help, you can use this support link. You and other entities, will now be able to damage & destroy trader POIs, loot objects etc. If you appreciate War3zuk’s work and you want to show support, use this donate link. Save all files after editing and generate a new test world to ensure it is working correctly. Also you can organize your containers with relative block models, like food in a fridge, tools in a toolbox, etc. Program Files (x86) > Steam > steamapps > common > 7 Days To Die > Data > PrefabsĮdit these 5 files exactly the same (I recommend using Notepad++): trader_bob.xml, trader_hugh.xml, trader_jen.xml, trader_joel.xml & trader_rekt.xml all the same. A single block to decorate however you wish Contains over 1000 in-game block models to easily add the finishing touches to your homes. Then set the stainless steel block to downgrade to a stainless steel block, and youre all set. The zombies keep smacking the wood block, and when it breaks, it becomes a scrap metal block. If you already have any old/existing rev678realitycheck folders, remove them from the 7 Days To Die game folder’s Mods folder. Cmon hit those blocks harder, zeds, we need to get to stainless steel by the end of the week That would actually be fun to watch. Open the 7 Days To Die game folder’s Mods folder. Not tested with EAC on, I recommend making a shortcut to 7DaysToDie.exe and using that instead of the default 7DaysToDie_EAC.exe If there is not already a Mods folder, create one by right-clicking on any empty space in the folder window and selecting New Folder. Wait, so you’re building a solid pyramid from nothing, only to later remove a bunch of blocks inside to hollow out a base Surely it’s apparent how much rework you’re making for yourself, creative menu or not. Note you have to do this BEFORE you generate a new world, it will do nothing to your pre-existing worlds. I think I’m just going to open the creative menu tab and give myself the blocks too tho.
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